Without surprise, you have a Rogue who must boast a Strength and Charisma of 13, and a Paladin who either skips the protection of heavy armor or sneaks with disadvantage. How often does a party or even a sneaky PC gain surprise? When a party does gain surprise, this advantage typically leads to a romp even without an assassin going nova. If you want criticals without surprise, continue to level 3 with the Fighter’s Champion archetype for crits on 19-20. To land more critical hits, add two levels of Fighter for Action Surge and a second batch of attacks. The 2nd-level Paladin’s Divine Smite adds even more dice to double. Dealing massive damage during surprise rounds – Paladin 2/Assassin 3/Fighter 2Īt level 3, a Rogue who takes the Assassin archetype treats any hit scored against a surprised creature as a critical, which doubles the Rogue’s sneak attack dice. In a Tome Show interview, designer Mike Mearls said they would only make changes if something proves “horribly broken.” Although no character options seem to qualify, a few rate as troublesome enough to land on designer Jeremy Crawford’s undisclosed “watch list.” A few more dominate enough to overshadow lesser PCs. The designers of fifth edition Dungeons & Dragons want to avoid changing the game as it exists in print.
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